Update: I'm just about ready to head into Zbrush for some finishing touches on my high poly before I'm onto my low poly and unwrap.
The high poly modelling has taken a little longer than anticipated as per usual, but I've decided to take my time with this as I've decided to try and keep a good workflow whilst in 3Ds Max and duplicated all of my meshes while they had low tri counts before I made them into high poly versions, and in cases like the face and hands I've already gone ahead and done the correct retopping on them whilst I was in 3Ds.
Its things like these that I've learned from past projects to really help streamline the whole process. It's funny because I was told way back at the beginning of the course by my tutors that the more good little habits you get into the easier you make the whole modelling process for yourself, things like saving regularly, keeping good topology whilst working in 3Ds etc.
But anecdotes aside, here is my model so far:
I know that by this point my front and side screenshots may look just like the previous days, but I've actually added a fair few things to her.
I've added some small blue trapezium shaped lights embedded into her skin on the face, neck and hand shown in the picture below, and I've also added a gun holster for her, attached to the belt with the grenades in that I spoke about in a previous post.
There's a better view of the blue lights in her face in the image below, and I've also added what will be the fur lining on the collar of her jacket as well as a zipper to go on the hem of the collar.
I also added the shoulder pad that I illustrated in my concept image and will be moving onto her blue arm and some hair and cloth detailing soon.
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