Retopology to fix some issues and its unwrapping time!
After fixing the issues that my tutor brought up earlier, I've now finished the low poly model and unwrapping.
The blue and red you see below is a multi-subobject and two different coloured materials added to the mesh to define my two texture sheets in substance. The red is the sheet with all of the accessories on it, her hair, eyes, lashes, grenades and belt. The blue is the bodyand parts of the mesh that are closely attached to the body like the flag on her thigh.
It was tricky determining what parts of the character to put on which texture sheets together and it feels at first glance very unbalanced to have all of the accessories on one sheet and only the body on the other, but with the amount of surface area the one body mesh takes up, I think in the end it was the right decision.
Here are the screenshots of my two texture sheets:
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(Body unwrap) |
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(Hair and accessories unwrap) |