Friday, January 31, 2020

FMP - Week 4 - Part 4

Retopology to fix some issues and its unwrapping time! 

After fixing the issues that my tutor brought up earlier, I've now finished the low poly model and unwrapping. 

The blue and red you see below is a multi-subobject and two different coloured materials added to the mesh to define my two texture sheets in substance. The red is the sheet with all of the accessories on it, her hair, eyes, lashes, grenades and belt. The blue is the bodyand parts of the mesh that are closely attached to the body like the flag on her thigh. 



It was tricky determining what parts of the character to put on which texture sheets together and it feels at first glance very unbalanced to have all of the accessories on one sheet and only the body on the other, but with the amount of surface area the one body mesh takes up, I think in the end it was the right decision. 

Here are the screenshots of my two texture sheets:

(Body unwrap)

(Hair and accessories unwrap)


Wednesday, January 29, 2020

FMP - Week 4 - Part 3

Low poly modelling and unwrapping process. Paying forward! 


I'm happy with my low poly modelling for the first time in a long time and I feel like a lot of that has to do with the fact that I did a lot of my topology for my low poly character whilst blocking out character initially in 3Ds Max. 

Here is my character so far: 



This model as it is would be fine, but at the moment all of the different parts of her body (eg. Jacket, thighs, knee armour, shins, cybernetic arm) are all separate meshes and in my most recent FMP feedback I was advised by my tutors to make the body of the character one continuous mesh for ease of texturing and rigging. 

So it's going to take a little more work than I'd intended but it will be worth it in the end. 

(Screenshot from my most recent FMP powerpoint document)

Moreover, my model, as shown above, is currently nearly 20 thousand tris higher than it needs to be, so perhaps retopologising the body will help me cut down on a lot of that.