Finishing up the new high poly and tweaking problems that we had with the previous model.
I unfortunately slipped a little with my blog posts this week as I've been in pure focus mode trying to catch up on lost time with this new cyclops model, so I unfortunately don't have too many progress shots of my high poly.
I did, however, do a lot of work on my high poly model this week to the point that it's nearly finished and I have some images to show here.
I really like how the much bigger claw looks, I feel like it looks much more menacing and once he is rigged to look like it is as heavy as I want it to be, it will look even better.
I feel much more confident about the model this time around and I feel like taking the time to really focus on nailing the anatomy (as much as I could) really helped the whole model come together. I did keep some elements of the old piece, such as the texture on his skin, the gills on his neck and the cloth coming from his belt.
I also decided to add a few more details to make the model more interesting. I added many more belts onto the model than before and I also reduced the shoulder armour to only one big chunk of coral. Moreover, I added the skull that is in the original concept image and some ropes around his right arm and both lower legs similar to the God of War reference image I showed earlier.
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