Wednesday, March 18, 2020

FMP - Week 11 - Part 2

Onto baking, and how your unwrap is never as good as you think it is. :(


Today I got started on baking my model and I always seem to forget just how much of a pain baking can be. 

Effectively it's a trial and error process, and every time you bake a model you get a little bit better at it because you know now how to fix X problem and can do it faster next time. But, as it must sound, its incredibly time consuming to do this back and forth between the unwrap of the model and the baking program to see why certain things don't align etc. 

Straight off the bat my brain decided that it wasn't going to work and forgot that you need to specify within Marmoset that you need to use 2 texture sets and I was ridiculously confused that my preview bake looked like this:



But that only takes the click of a few buttons and then fixed.

Then the feet of my model were not baking for some reason and I couldn't figure out why, so I went back into 3ds Max and realised that the foot of my model was actually teeny tiny amongst the unwrap and wasn't getting anywhere near enough texture space. 


Fixed. 

Then I realised that the ropes on the characters arms were baking really strangely and looked awful so I tried to bake the ropes directly onto the body of my model but that looked even worse so I evenetually decided to go back to the idea of baking the ropes onto the separate mesh that I had made and it finally worked.

I think you can tell how I have a love hate relationship with baking now. Love the outcome, hate the process, but I suppose that sums up art alltogether. 

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