Unwrap time!
The title is short and sweet and so will be this post, over the weekend I got stuck into unwrapping my model so that I can then get started with the baking process ASAP as I keep trying to remind myself that texturing requires waaaay more time than I ever think it does and I need to allow for that.
So here is how my unwrap went:
The top image is the unwrap for the body of my cyclops, coupled with the most beautiful face unwrap I've ever seen in my life on the top right of the image, with that big eye he looks like such a happy boy! But all jokes aside, the top unwrap is the body of the cyclops plus the skull and cross bones on the front of his belts. Underneath, the unwrap there is all of his belts, the cloth scraps, his shoulder piece, eye and teeth. I call it 'Accessories' usually because I just throw all of the misc parts together in one texture sheet here.
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