Monday, March 23, 2020

FMP - Week 12 - Part 1

From baking to texturing, working with passes and base texture sheets. 


It may just be me, but I feel that texturing models is the area in which I've improved the most while at university. A lot of the software we use we often just bumble our way through until we figure it out, but I realise the importance of asking for help and feedback whenever my tutors show me something new about the software I thought I was accustomed to by now and it blows my mind. 

Substance Painter is the software I've used and will be using to texture, and I've started by going through and using the vertex paint map (created from colouring my subtools in Zbrush and then baking the map out in Marmoset) to block in colours for all of the parts of my model.

This is what my character looks like after this initial pass:



He's handsome, I know. But as clunky and strange as this looks at the moment, this first pass was mainly to just get a feel for the colour palette I'd be working with. 

Moving on from this I'll be going through and texturing using the baked maps themselves to add dimention and contrast, something I learned only recently and has opened up a whole new world of texturing for me! I'll try and document that here on my blog as well. 

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