Texturing characters, and the wonderful world of baked texture maps.
I was taught recently how to go through and use texture sheets to add dimention to characters without even busting out the graphics tablet yet and it turned all of my work up a notch I swear.
The process works as follows ⬎
- Take a baked texture sheet such as Ambient Occlusion, Curvature or Position
- Add it to a fill layer and colour it
- Add a levels to it to control the intensity of the map
- Voila! Depth of colour and contrast with barely any effort.
Just to show how incredible it is, I'll show the difference here.
Before the maps were applied to the body:
After the maps were applied:
It never fails to fascinate me how cool it looks! Obviously there is always a limit to how far to push the values of these maps, however fun it may be, so I need to make sure I stay on top of that, definitely.
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