More low poly modelling, tri budgets and trying to maintain good topology!
This week has just been dedicated to doing more work on my low poly model and figuring out how much of my budget should be designated to each of the parts of my model.
Here's my progress so far:
As you can see at the momen't I'm working on the torn pieces of cloth hanging from his belts and the ropes around both his arm and legs. I'm not sure whether I'm just going to bake the ropes straight onto the model or not yet, so they are there as a precaution.
I also finished the face topology for now but I'm really not happy with it just yet, I may go back to it later but for the time being I don't have the time to work too much longer on this and I need to get started with unwrapping!
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