Onto the low poly and how to make a batman mask for only one eye?
I'm currently working on my low poly model for the cyclops to then be baked and all of my lovely details to be projected onto a lower poly, game ready mesh. I say "lower poly" because this is the highest tri budget in my entire FMP project with an insane 40k tris to work with. That may seem like an exaggeration but I am very much used to working within the realms of 15-30k so this definitely feels like a luxury.
So the next dilemma I'm coming across his how to maintain even geometry with this tri budget. My initial thought is to start low and work my way up, but then I fear parts of the geometry will end up looking cluttered and at this point my eye is trained to notice when certain loops aren't needed so I reeeeally want to take them out but I don't need to and I'm confused!
Nevertheless, this is what I'm working on so far:
It may look a little strange and confusing but the grey here is a decimated version of my high poly model to be used as reference to build the low poly from, and the light blue is what I have modelled so far for the face. His mouth was not too difficult for me as its the simple circular loop of polygons that radiates outwards. His eye, however, is proving to be a little more difficult because I'm used to making what we call the 'Batman Mask' which is a loop of polygons that goes around each eye and then meets in the middle. Like so:
But my struggle with this project is that my cyclops only has one eye! So I am a little confused as to how to adapt this mask topology into only having one eye so that all of the loops are intact. But I'm sure I'll figure it out!
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