Friday, March 20, 2020

FMP - Week 11 - Part 3

Final bake (for now) and then we're onto texturing! 


After lots of work, and lots of back and forth as I talked about in my earlier post, I'm finally in a place where I'm quite comfortable with my bake. I documented this in my posts during the creation of my Overwatch character, but I am very new to baking in Marmoset, having only done it once before, but I already see why it's favoured over Substance by many as you can effectively sclulpt the cage around the model itself to create your desired effect. 

But rambling about the wonders of Marmoset aside, here are the screenshots of how my bake is now: 


It's worth noting now that as you may have noticed, the body of my Cyclops has this light blue hue and his belts and accessories have the sea green. These colours reperesent the two texture sheets I have applied to the model, one for the body, and one for his armour. 


There are still some areas that I would go back and tweak if I had the time but I'm conscious of staying on track with my schedule so I'm going to be moving onto texturing for now, and I'll return to these issues if I have the time at the end. 

I do like how none destructive the whole character modelling process is and how on the most part, you can go back and fix anything you like from any stage of the creation process should you wish, it'll just require a little patience and reimporting here and there. 


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