More sculpting, more decisions to make, and more artistic liberty.
So it seems that the longer I work with this concept the more I'm struggling with it, I remember being taught in one of our lectures that the concept image that you work from with a 3D character makes or breaks that character and now I'm a little concerned.
Nevertheless, we keep on keeping on, and I'm continuing to add more details to my cyclops model. I added some texture to his shoulder pads as I imagine that they are supposed to look like rocks covered in barnacles or types of coral. I also took some more artistic liberty by moving the startfish from the characters eye in the original concept and moving it to his belly, to still give the sea creature vibe without him looking like the superhero guy from Spongebob Squarepants, its a strange comparison but thats the only way I kept seeing it.
Below are the progress shots from Zbrush so far:
As you can see, I've started to add some fish scaley textures to his skin to add more interest, and after coming from my beautiful Overwatch character project, I'm having far too much fun making him look super ugly.
I am struggling to adapt the concept image here and there though, like the wrinkles in his skin on the abdomen, I adapted it to look the way his stomache does above.
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