Wednesday, February 5, 2020

FMP - Week 5 - Part 2

Time to texture. The long, long process of masks and colour washes. 


I sometimes feel like the texturing process in 3D modelling is similar to watercolour work in traditional art. In both, it has a lot to do with washes of colour and a slow build overall, and a trap that people can fall into with both formats is that if you focus on details too much too early, you can lose hold of the cohesiveness of the piece very quickly. 

I struggle with this quite often because I like to focus on details and make the face look pretty, so that is definitely something I've been working on fixing. 



First off, I apologise for the terrible quality of the screenshots at the moment, something about Substance painter seems to make the character look very pixilated when I screenshot. 

But that aside, this was my first attempt at texturing. The top screenshot is the early stages of the texturing process and below is when I started to go a little more in depth with it, adding opacity differences to her cybernetic arm and adding more shading to the jacket. 

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