Importing characters to engine and final presentation creation!
As I'm nearing the finish line now, I'm working on putting all of my characters into engine and making sure that everything runs smoothly. For presentation purposes, I do prefer marmoset as the lighting is easier to setup, however the ability to have characters game ready is super important, and I need to showcase that I can make characters that could go straight into video games, and putting them into Unreal will help me do that!
On the most part I'm just going to be imitating the lighting setups I have in Marmoset as I already did all of the hard work there, but my usual formula is this.
3 Point lighting setup (with extras where necessary)
1. Top down or front facing light
2. Backlight harsh on one side
3. Support backlight, usually lower brightness to help bring the character out from the background
(Bonus lights)
4. Soft coloured light to help tie in character with background (deep sea blue for cyclops, green for Kael'thas etc)
5. Smal focal light on the face if not bright enough, to really draw the eye in.
But enough talking, here is how it looks!
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