Cyclops finalising textures & beginning to rig the character
Today I fixed the skin texture issues I spoke about in my last post, and I'm quite happy with where the textures are now, so I've decided to call it here for now and begin with rigging so that I can pose him and be done!
Here is a before and after screenshot about his skin texture, I decided to go for a slightly geometric scaley pattern to add interest and juxtapose with the semi-circular fish scales he has
![]() |
Before |
![]() |
After |
![]() |
Before |
![]() |
After |
Its subtle but I do think it makes a big difference in how the colour blends back into his blue skin and I really like it.
Onto rigging! I started with a biped in 3ds as its what I'm most comfortable with, and just altered the default bones to suit my needs with the character rigging.
As for the pose, thats a little more complicated because I knew that I didn't want him too bent out of shape so that he looked large and stoic, but I didn't want him to be mistaken for still being in a T-pose!
As you can see he even has a little thumb on his claw hand in case I need to move the smaller part of his claw for the pose!
No comments:
Post a Comment