Hand painted textures: Colour buildup
Short post for today, just to document how I've been approaching the hand paitned textures on my Kael'thas character.
I start with a base colour that is around a midtone of what I want the final colour to be, then I add some basic shadows and some depth in a complimentary colour (green → orange, red → purple), then add some highlights all over the mesh, before lastly adding some pin point spots of shine, as the material in question was a golden metal.
But all of that sounds very convoluted in text, so here is a GIF of the process which is much more fun:
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