Tuesday, May 5, 2020

FMP - Week 17 - Part 1

Unwrap process, working with multiple texture sheets and multi-sub objects in 3Ds Max


I've begun to unwrap my character and have some orthographic screenshots of the final retop as well. The green of the character,(so his body and the orbs around him) are on one texture sheet and the deep red is another texture sheet. These are coloured differently because I've used the multi-sub material in 3DS max to allow two different texture sheets to be applied to the same mesh and I like to colour them differently as to not confuse myself in the unwrapping process. 




It took me a little while to work out what parts of him to put on which texture sheet, because it seems strange to have his whole body on one texture sheet and all of the little accessories and face on another, but I worked out that with how much space on the texture sheet his face needs to have, that coupled with his cape more than makes up for the amount of space taken up by his body on the other texture sheet. 

Anyway, here is what my unwraps look like now: 

Face/Cape/Accessories

Body/Green Orbs


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