Working on textures, base colours and hand painting
As stated earlier, I set myself some guidelines for making this character to make sure that it stays cohesive even when combining two different art styles, and one of those rules was keeping in line with the handpainted texture style of World of Warcraft. So to stay true to that I will be hand painting all of my textures.
That being said, I've made the decision to still texture my character in Substance Painter even if it is hand painted for two reasons. 1. Even though most of World of Warcrafts textures look hand painted there are still some roughness and metallic variations to the textures and weapons that I wanted more control over in an environment like Substance. 2. Having not hand painted in the old school way in a long time, I attempted texturing straight over the UV maps in photoshop and the dissonance between working on this 2D plane and where the paint would be on the character was too much for my brain after working in Substance for so long.
And so I began texturing in Substance!
Here is how he looks with all of the base colours down:
Don't mind the face, I'm still playing around with how to texture his face and I still haven't nailed it, but I'll get there eventually.
As for the base colours I do really like how they look so far, the beige will be the gold trim on his armour once I'm done with it, and as you can see in the bottom screenshot I've started to play around with the gold trim pattern on the back of his cape as well.
I find that its a delicate balance with hand painted textures between making sure the textures look stylised and hand painted and making sure they don't look messy.
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