Final posing and beauty shots!
I say final but pretty much everything is subject to change before I hand in my work, but with that aside I decided to pose the Cyclops in a menacing slight lean.
My tutor reccomended I make him stand with one shoulder slightly sloped to imply the weight of his giant lobster claw hand and I liked that coupled with his other hand clenched as if he was ready to murder som adventurer at any minute!
Here is my pose:
This is obviously just with textures on in 3Ds Max and looks a lot better in Marmoset, which brings my to my next point!
I've now taken him into marmoset and have been playing around with some fun scenes to put him into to make him look extra menacing and here is what I have so far:
This is just the result of some black alpha planes with the silhouette of the boat and branches, some well placed fog and a plane with a random normal map from my character on it to look almost like water!
Here's a peek behind the scenes:
Doesn't look as impressive from an alternate perspective but I guess thats the whole point. After this I took some good screenshots and then posed him normally for 360 inspection and made a marmoset viewer of it.
Here are my beauty shots for it:
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