Tuesday, May 26, 2020

FMP - Week 20 - Part 3

Final posing in marmoset and playing around with lighting


After lots of work, the character is finally ready to be put into marmoset and set up with lighting as a final piece! I actually had a lot of fun with this character, not only because Warcraft has a place in my heart but also because I learned a lot during this project. 

Quickly before I posed him, I put together a stylised stone texture for the alpha plane beneath his feet in marmoset and unreal, it was just a simple job in photoshop as I knew it would be low opacity anyway. 


Then with this done, I took the character into marmoset and began setting him up for lighting! This part is always lots of fun for me because its when all of your hard work finally starts to look good. 

Here is what I have for the lighting setup:


The pale yellow is a top down light to add some shadow and dimension to the character, the blue is a light from beneath him to lighten up the shadows caused by the top down light, and the green and red are backlights. The small green lights are also small omni or spot lights for the orbs on his shoulders and head. 

And thats everything, add in another camera and my ground plane and marmoset is good to go. Here is a screenshot from my setup camera: 



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