Wednesday, April 29, 2020

FMP - Week 16 - Part 2

Kael'thas low poly, working on good topology and lowering the risk of deformation whilst within a tri budget. 


Today I started working on the low poly for my character, luckily I've had some practice now and I do quite enjoy the process of retopping by now. I decimated my sculpt and imported it to 3Ds Max to then use the freeform tools to sculpt my new topology on top of the decimated mesh and create a new, neat retop with the same form! 


Here is an example of my retopping, my new low poly is the green mesh and the high poly is the light grey mesh, and I'm currently working my way down the arms trying to make sure I keep all of my polys as square as possible and that I'm adding extra loops around joints like the elbows, knees, sometimes waist, shoulders etc. 

Moving on from this I'm just going to keep retopping and then begin the unwrap process! 

No comments:

Post a Comment