Drop in feedback session with tutors, tips on Cyclops and Overwatch characters from textures to lighting.
Today was a drop in session with our tutors on Microsoft Teams and we got some good verbal feedback, I asked mostly about my Cyclops and Overwatch characters today because my Kael'Thas character is going alright I just need to keep slugging with my Zbrush sculpt.
For my cyclops character they taught me some cool texturing tricks with roughness and how to get more realistic looking eyes and skin, and also advised that I should add more grunge and texture to his loin cloth pieces.
As for the Overwatch character I was pleased with the fact that they seemed to feel like it fit the style guide of Overwatch reasonably well, and we worked through how to pose her and present her in marmoset more than anything. My tutors taught me a few things about how to pose professionally in marmoset like alpha'd off ground planes to add some texture and interest, and starting off with a very low lit skybox so that the lights I put in manually do all the work.
My Overwatch character is a tricky one as I had her posed on a very light background because that is how Blizzard poses and lights their characters and its what I'm trying to mimic, but for the purpose of making the character look as good as it can look, they advised that I go with a darker background to make sure that the light from my emissive maps and the overall tones of her hair and legs aren't getting lost into a grey background.
So after some edits here is what I have so far with how she is posed and I'm reasonably happy with it at the moment, but who knows, I may change it further down the line closer to hand in:
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