Friday, April 3, 2020

FMP - Week 13 - Part 3

Initial blockout, tutor feedback and silhouette focus.


Today I started the blockout for my Kael'thas character and wasn't completely sure where to start, and so I took to the internet and pulled up some pre-existing armour sets for Link in BOTW, downloading fan versions and testing them out for the purpose of silhouette.

Disclaimer: I will NOT be using any downloaded content in my final character, this was simply for the purpose of trying out different silhouettes to try and get the right look for the character. 

With that aside, here is what I had at first:


Obviously it looks like an absolute mess, and I realise this in retrospect, but I was trying to work out how to merge the two styles whilst making the character of Kael'thas easily recognisable to the viewer.

So after this initial pass I emailed someof my tutors and asked their advice on what was wrong with this blockout, as I knew the shoulders were off and that I didn't like the face but why?

They responded with the advice that I was trying to merge the art styles in the wrong way, and that I needed to stick to my concepting rules in order for the character to look cohesive. Make him look like an adult like in WoW, or make him look like a man-child like in Zelda, but I had to choose one, at the moment I was attempting both.

So with that in mind, I plan on going back and doing some more edits to the silhouette over the weekend and getting to a place where I feel more comfortable. 

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