Thursday, April 9, 2020

FMP - Week 14 - Part 2

Back to the Cyclops, more work on skin texture and colour breakup.


I've now returned to working on my Cyclops as I got some more feedback on it in a recent handin and I wanted to work whilst it was still fresh in my mind. 

My tutor hit on the note that he liked the breakup of roughness and texture between his belts and abdomen, and if I could get that kind of look and contrast of textures in other areas like his hands and face, it would look even better. 

I was also told that I'd missed a good oppertunity with the barnacles on his forehead as I could have pulled them down more to obstruct his face and add more interest there, as well as adding more texture to his right hand. 

While it would require some backtracking, this is my FMP afterall and the philosphy should be no stone unturned, so I went back into my model in Zbrush and added more barnacles so that they covered part of his eye, as well as adding more texture to his skin and hand overall. 

After rebaking and taking him back into substance with the textures I already had done, I do really like how it looks now with the changes and I'm glad I went through the effort of doing them.

I was also told that the reduction on saturation on the Cyclops was good but that I'd potentially taken it down too much, especially on the claw and some of his skintones as they now look a little too bland. 

So with this feedback in mind I'm going to continue working on the textures, but here is what the sculpt looked like once I'd finished adding more texture:

More detail on his hand and arm

Barnacles now obstructing his eye

More texture on the skin of his chest and abdomen


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