Working on belts, grunge passes and adding some height differences.
Quick update on what I'm working on at the moment, I'm currently on the belts that cover his abdomen and are around his chest. I did myself a favour with the high poly by adding stitching and a fair bit of texture in the sculpt itself so that a lot of the texture and interest can just be brought out with some curvature maps and masks in substance, I love it when I can do that.
After that I've just been having fun with making everything look so gross and dirty, I added some grunge maps to layer on some differences in roughness as the light hits his belts and I do like how its starting to look.
Here is what I have:
No comments:
Post a Comment