The beginning of my third FMP project! Kael'thas meets the Zelda franchise.
Today I got started on my third character to get the ball rolling on the iteration process (and not have the daunting thought in the back of my head that I haven't even started one project yet).
The premise is simple, Kael'Thas from the Wacraft universe, in the style of the Zelda games. But while the idea is reasonably straight forward, the execution is going to be different. The style of the Zelda games while all maintaining a very simple and low poly fantasy style throughout the years, has varied a lot. Even Link himself varies in appearance from game to game, just see how he looks in Twighlight Princess vs Windwaker. (left and right respectively)
So after some brainstorming I realised to get the most contrast between the art styles of WoW and the Zelda games I would go for a game that still had good quality character models and textures, while still maintained the cartoon artstyle. And so I landed on Breath of The Wild!
Now with the game in mind that I wanted to take inspiration from, I created my concept which I believe I showed in an earlier blog post. Here it is again:
I wanted a juxtaposition between Kael'Thas' power/ moodyness and the Zelda style of making everyone look like oversized children.
There were several design choices that I debated like whether to have his ears pointing upwards like WoW or outwards like Zelda, how big to make his shoulders and the colour pallet etc.
But I finally decided on these hard and fast rules:
- Silhouette of Zelda
- Colour palet of Zelda
- Textures of WoW
- Small character features of WoW (brows, orbs etc)
And with that in mind, it was onto blockouts!